

So they'd put this concept deck together with these really cool images of Robin Hood, looking almost like a Ringwraith from Lord of the Rings, and the idea was more of a co-op, it was a little bit more PvE in terms of its structure. And maybe that's because they're nearer Sherwood Forest than we are. Were you watching Kevin Costner and Alan Rickman? Who wakes up and goes, 'Got it: Robin Hood.'?Īndrew Willans: Bizarrely this started as a concept in Sumo Sheffield that had been hanging around for ages, and they basically wanted to do a dark version of Robin Hood.

To begin, let's rewind back a bit and talk about where the idea comes from. But it sounds exciting to hear game director Andrew Willans talk about it - he who designed Grow Home and Eve Valkyrie, and helped make Watch_Dogs, The Crew, The Division and Driver: San Francisco. Or, to use the team's own inspirational touchstone, 'What would it look like if Game of Thrones did Payday in a Robin Hood universe?' Hence the grittiness, hence the violence, hence the dour look.

It's a PvPvE game which, in this case, means two teams of legendary outlaws try to break into a castle guarded by computer-controlled guards - and a monstrous-sounding Sheriff of Nottingham - and liberate the big chest of gold there. Hood: Outlaws & Legends is bang on trend as far as games like Hunt: Showdown are concerned.
